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<p>interpolated reciprocal to recover the correct coordinate:3D graphics hardware typically supports perspective correct texturing.</p>

<p>Various techniques have evolved for rendering texture mapped geometry into images with different quality and precision trade-offs, which can be applied to both software and hardware.</p>

<p>Classic software texture mappers generally only performed simple texture mapping with one lighting effect at most (typically applied through a <a href="page.php?w=lookup_table">lookup table</a>), and the perspective correctness</p><p>
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