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<p>in <a href="page.php?w=Toy_Story">Toy Story</a>, for example, uses 712 Avars (212 in the face alone). The computer does not usually render the skeletal model directly (it is invisible), but it does use the skeletal model to compute the exact position and orientation of that certain character, which is eventually rendered into an image. Thus by changing the values of Avars over time, the animator creates motion by making the character move from frame to frame.</p>

<p>There are several methods for generating the Avar values to obtain realistic</p><p>
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