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<p>described as early as 1985. It gained more widespread attention starting in 2009.</p>

<p>According to some sources, the most frequent cause of high latency ("lag") in online video games is local home network bufferbloat. High latency can render modern online gaming impossible.</p>

<p><big> Buffering </big></p>
<p>An established <a href="page.php?w=rule_of_thumb">rule of thumb</a> for the network equipment manufacturers was to provide buffers large enough to accommodate at least 250&nbsp;<a href="page.php?w=Millisecond">ms</a> of buffering for a stream</p><p>
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