<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="GoldSrc - Page 4 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=GoldSrc&amp;p=3">1.Previous</a><br />
<a accesskey="3" href="page.php?w=GoldSrc&amp;p=5">3.Next</a>
</p>
<p>including <a href="page.php?w=QuakeWorld">QuakeWorld</a> and <a href="page.php?w=Quake_II">Quake II</a>. </p>

<p>In 1997, Valve hired Ben Morris and acquired , a tool for creating custom Quake maps. The tool was renamed <a href="page.php?w=Valve_Hammer_Editor">Valve Hammer Editor</a> and became the official mapping tool for GoldSrc. The engine supports <a href="page.php?w=skeletal_animation">skeletal animation</a>, which allowed for more realistic body kinematics and facial expression animations than most other engines at the time of release.</p><p>
<a accesskey="1" href="page.php?w=GoldSrc&amp;p=3">1.Previous</a><br />
<a accesskey="3" href="page.php?w=GoldSrc&amp;p=5">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
