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<p>over them. If a guard is carrying a bar of gold when he falls into a hole, he will drop it and the player can then pick it up. Holes dug by the player fill in after a short delay. A trapped guard who cannot escape a hole before it fills is consumed and immediately respawns in a random location at the top of the level. Unlike guards, the player's character may not climb out of a hole, and will be killed if it fills before he can escape. Floors may contain <a href="page.php?w=trapdoor">trapdoor</a>s, through which the player and guards will fall,</p><p>
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