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<a accesskey="1" href="page.php?w=OpenGL&amp;p=3">1.Previous</a><br />
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<p>to be implemented mostly or entirely using <a href="page.php?w=hardware_acceleration">hardware acceleration</a> such as a <a href="page.php?w=GPU">GPU</a>, although it is possible for the API to be implemented entirely in software running on a <a href="page.php?w=CPU">CPU</a>.</p>

<p>The API is defined as a set of <a href="page.php?w=Subroutine">functions</a> which may be called by the client program, alongside a set of <a href="page.php?w=Enumerated_type">named integer constants</a> (for example, the constant GL_TEXTURE_2D, which corresponds</p><p>
<a accesskey="1" href="page.php?w=OpenGL&amp;p=3">1.Previous</a><br />
<a accesskey="3" href="page.php?w=OpenGL&amp;p=5">3.Next</a>
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