<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Source (game engine) - Page 4 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=Source_(game_engine)&amp;p=3">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Source_%28game_engine%29&amp;p=5">3.Next</a>
</p>
<p>with some code from the <a href="page.php?w=Quake_II_engine">Quake II engine</a>. Carmack commented on his blog in 2004 that "there are still bits of early Quake code in Half-Life 2". Valve employee Erik Johnson explained the engine's <a href="page.php?w=nomenclature">nomenclature</a> on the Valve Developer Community:</p>

<p>Source was developed part-by-part from this fork onwards, slowly replacing GoldSrc in Valve's internal projects and, in part, explaining the reasons behind its unusually modular nature. Valve's development of Source since</p><p>
<a accesskey="1" href="page.php?w=Source_(game_engine)&amp;p=3">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Source_%28game_engine%29&amp;p=5">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
