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<p>that life experience into a game. When Wright initially took his ideas to the Maxis <a href="page.php?w=board_of_directors">board of directors</a>, they were skeptical and gave little support or financing for the game. The directors at <a href="page.php?w=Electronic_Arts">Electronic Arts</a>, which bought Maxis in 1997, were more receptive--<a href="page.php?w=SimCity">SimCity</a> had been a great success for them, and they foresaw the possibility of building a strong Sim franchise.</p>

<p>Wright has stated that The Sims was meant as a satire</p><p>
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