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<p>and <a href="page.php?w=home_computer">home computer</a>s like the <a href="page.php?w=Apple_II">Apple II</a>. Into the 1980s, a lone <a href="page.php?w=game_programmer">programmer</a> could develop a full and complete game such as <a href="page.php?w=Pitfall%21">Pitfall!</a>. By the second and third generation of video game consoles in the late 1980s, the growing popularity of 3D graphics on personal computers meant higher expectations for visuals and quality, making it difficult for a single person to produce a mainstream video game. The average</p><p>
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