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<p>without further tests. These intersection tests produce a list of objects that must be 'displayed' (rendered; <a href="page.php?w=rasterization">rasterized</a>).</p>

<p>In <a href="page.php?w=collision_detection">collision detection</a>, when two bounding volumes do not intersect, the contained objects cannot collide.</p>

<p>Testing against a bounding volume is typically much faster than testing against the object itself, because of the bounding volume's simpler geometry. This is because an 'object' is typically composed of polygons or data</p><p>
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