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<p>of ray casting, so there is no need to explicitly solve for it whenever the view changes.</p>

<p>Ray casting greatly simplified image rendering of 3D objects and scenes because a line transforms to a line. So, instead of projecting curved edges and surfaces in the 3D scene to the 2D image plane, transformed lines (rays) are <a href="page.php?w=intersection_%28Euclidean_geometry%29">intersected</a> with the objects in the scene. A homogeneous coordinate transformation is represented by a 4×4 matrix. The mathematical technique is common to computer</p><p>
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