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<a accesskey="1" href="page.php?w=texture_filtering&amp;p=3">1.Previous</a><br />
<a accesskey="3" href="page.php?w=texture_filtering&amp;p=5">3.Next</a>
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<p>sparse <a href="page.php?w=data">data</a> is interpolated to fill gaps (magnification), or a type of <a href="page.php?w=Spatial_anti-aliasing">anti-aliasing</a> (AA) where texture samples exist at a higher frequency than required for the sample frequency needed for texture fill (minification).</p>

<p>There are many methods of texture filtering, which make different trade-offs between <a href="page.php?w=computation">computation</a>al complexity, <a href="page.php?w=memory_bandwidth">memory bandwidth</a> and image quality.</p>

<p><big>The need for filtering</big></p><p>
<a accesskey="1" href="page.php?w=texture_filtering&amp;p=3">1.Previous</a><br />
<a accesskey="3" href="page.php?w=texture_filtering&amp;p=5">3.Next</a>
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