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<p>3.</p>

<p>Rotations are <a href="page.php?w=linear_transformation">linear transformation</a>s of  and can therefore be represented by <a href="page.php?w=matrix_%28mathematics%29">matrices</a> once a <a href="page.php?w=basis_of_a_vector_space">basis</a> (the three orthogonal <a href="page.php?w=unit_vector">unit vector</a>s of the x, y, and z axes) of  has been chosen. Specifically, if we choose an <a href="page.php?w=orthonormal_basis">orthonormal basis</a> of , every rotation is described by an <a href="page.php?w=orthogonal_matrix">orthogonal 3 × 3 matrix</a></p><p>
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