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<p>to games, with the patent stating that typical turn-based games were "static". In an interview, designer <a href="page.php?w=Takashi_Tokita">Takashi Tokita</a> stated that the initial version of Active Time Battle simply had characters attacking based on who had the fastest speed. He claimed that Ito came up with the idea for the final version of Active Time Battle while watching <a href="page.php?w=Formula_One_racing">Formula One racing</a>, in which some cars were behind on laps. This gave him the idea that fast characters could attack more</p><p>
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