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<p>Their primitive graphics were conducive to this style, due to the need for repetitive tiles or similar-looking graphics to create effective mazes. <a href="page.php?w=Game_Developer_%28website%29">Game Developer</a>s Matt Barton described <a href="page.php?w=Telengard">Telengard</a> (1982) as a "pure dungeon crawler" for its lack of diversions, and noted its expansive dungeons as a "key selling point".</p>

<p>Some dungeon crawlers from this era also employed <a href="page.php?w=action_role-playing_game">action role-playing game</a> combat, such</p><p>
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