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<p>functional units are present in each generation of processors. In later models, shaders are integrated into a unified shader architecture, where any one shader can perform any of the functions listed.<br/>
* <a href="page.php?w=Fillrate">Fillrate</a> - Maximum theoretical fill rate in textured pixels per second. This number is generally used as a maximum throughput number for the GPU and generally, a higher fill rate corresponds to a more powerful (and faster) GPU.<br/>
* Memory subsection<br/>
**<a href="page.php?w=Bandwidth_%28computing%29">Bandwidth</a></p><p>
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