<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="MiniGL - Page 5 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=MiniGL&amp;p=4">1.Previous</a><br />
<a accesskey="3" href="page.php?w=MiniGL&amp;p=6">3.Next</a>
</p>
<p>system from <a href="page.php?w=Microsoft">Microsoft</a>, so following the arrival of the various MiniGLs, many programmers sought to use them in other programs as an easy way of supporting multiple 3D chipsets. Unfortunately, id Software had not released any official list of OpenGL calls and parameters used by Quake and none of the MiniGL implementors had released lists of what their implementation would and would not support.</p>

<p>In practice, this led to a very cautious use of OpenGL features by programmers and new releases of MiniGLs with</p><p>
<a accesskey="1" href="page.php?w=MiniGL&amp;p=4">1.Previous</a><br />
<a accesskey="3" href="page.php?w=MiniGL&amp;p=6">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
