<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Bounding volume - Page 5 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=bounding_volume&amp;p=4">1.Previous</a><br />
<a accesskey="3" href="page.php?w=bounding_volume&amp;p=6">3.Next</a>
</p>
<p>structures that are reduced to polygonal approximations. In either case, it is computationally wasteful to test each polygon against the view volume if the object is not visible. (Onscreen objects must be 'clipped' to the screen, regardless of whether their surfaces are actually visible.)</p>

<p>To obtain bounding volumes of complex objects, a common way is to break the objects/scene down using a <a href="page.php?w=scene_graph">scene graph</a> or more specifically a <a href="page.php?w=bounding_volume_hierarchy">bounding volume hierarchy</a>,</p><p>
<a accesskey="1" href="page.php?w=bounding_volume&amp;p=4">1.Previous</a><br />
<a accesskey="3" href="page.php?w=bounding_volume&amp;p=6">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
