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<p>of objects. As the number of objects increases, the number of required comparisons grows rapidly: for  objects,  intersection tests are needed with a naive approach. This quadratic growth makes such an approach computationally expensive as  increases.</p>

<p>Due to the complexity mentioned above, collision detection is a computationally intensive process. Nevertheless, it is essential for interactive applications like video games, robotics, and real-time physics engines. To manage these computational demands, extensive efforts have gone into</p><p>
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