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<p>but real-time <a href="page.php?w=VOIP">voice communication</a> is also possible. The form of communication used can substantially affect the experience of players in the game. Media studies professor <a href="page.php?w=Edward_Castronova">Edward Castronova</a> used the term "synthetic worlds" to discuss individual virtual worlds, but this term has not been widely adopted.</p>

<p>Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text-based chatrooms.</p>

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