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<p>in the late 1950s and early 1960s. Here, "object" referred to <a href="page.php?w=Lisp_%28programming_language%29">LISP</a> atoms with identified properties (attributes).Another early example was <a href="page.php?w=Sketchpad">Sketchpad</a> created by <a href="page.php?w=Ivan_Sutherland">Ivan Sutherland</a> at MIT in 1960-1961. In the glossary of his technical report, Sutherland defined terms like "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction. Later, in 1968,</p><p>
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