<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Polygon mesh - Page 6 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=Polygon_mesh&amp;p=5">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Polygon_mesh&amp;p=7">3.Next</a>
</p>
<p>so polygons must be constructed of many of these, as shown above. However, many renderers either support quads and higher-sided polygons, or are able to convert polygons to triangles on the fly, making it unnecessary to store a mesh in a <a href="page.php?w=surface_triangulation">triangulated</a> form.</p>

<p><big>Vertices</big></p>
<p>A vertex in computer graphics terms is a data structure that describes the position of a point in 2, 3 or 4D <a href="page.php?w=space">space</a> on a <a href="page.php?w=Computer_representation_of_surfaces">surface</a> along</p><p>
<a accesskey="1" href="page.php?w=Polygon_mesh&amp;p=5">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Polygon_mesh&amp;p=7">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
