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<p>game designer Murphy Bivens and shares a resemblance to <a href="page.php?w=Atari%2C_Inc.">Atari</a>'s <a href="page.php?w=Asteroids_%28video_game%29">Asteroids</a>. Bivens notably reduced the amount of inertia the ship experienced while moving in any direction while keeping features such as the screen wrap-around. To make the gameplay more interesting, he also added the option for players to choose a variable weapon between stages. This marks the first instance of a shoot 'em up game providing players with the option to upgrade their ship's</p><p>
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