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<p>in 1999, the company had positioned the console as a centerpiece for home entertainment, as it not only would play video games, but also could play audio CDs and video DVDs. Microsoft, whose business had been primarily in supporting the personal computer (PC) business with its Windows operating system, software, and games, saw the PlayStation 2 as a threat to the personal computer.</p>

<p>Four engineers from Microsoft's <a href="page.php?w=DirectX">DirectX</a> team--Kevin Bachus, <a href="page.php?w=Seamus_Blackley">Seamus Blackley</a>, Ted</p><p>
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