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<p>almost 20 years ago.</p>

<p>The first commercially available renderer to implement a micropolygon displacement mapping approach through REYES was <a href="page.php?w=Pixar">Pixar</a>'s <a href="page.php?w=PhotoRealistic_RenderMan">PhotoRealistic RenderMan</a>. Micropolygon renderers commonly tessellate geometry themselves at a granularity suitable for the image being rendered. That is: the modeling application delivers high-level primitives to the renderer. Examples include true <a href="page.php?w=NURBS">NURBS</a>- or <a href="page.php?w=subdivision_surfaces">subdivision surfaces</a>.</p><p>
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