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<p>The concept of virtual worlds significantly predates computers. The Roman naturalist, <a href="page.php?w=Pliny_the_Elder">Pliny the Elder</a>, expressed an interest in perceptual illusion.  In the twentieth century, the cinematographer <a href="page.php?w=Morton_Heilig">Morton Heilig</a> explored the creation of the <a href="page.php?w=Sensorama">Sensorama</a>, a theatre experience designed to stimulate the senses of the audience--vision, sound, balance, smell, even touch (via wind)--and so draw them more effectively into the productions.</p>

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