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<p>but adding the ability to switch out onscreen characters for others in the party. The mechanic, however, returned in its sequel, <a href="page.php?w=Final_Fantasy_X-2">Final Fantasy X-2</a>, which also added mechanics such as timing, player positioning and dresspheres that granted characters new abilities.</p>

<p><big> Reception </big></p>
<p>Richard Eisenbeis of <a href="page.php?w=Kotaku">Kotaku</a> wrote that while he initially turned off the Active Time Battle system in Final Fantasy games because it was difficult to navigate the spells in time,</p><p>
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