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<p>then derive and find minima, which generalizes our model. This allows for modeling cloth behavior under any circumstance, and since the cloth is treated as a collection of particles its behavior can be described with the dynamics provided in our physics engine.</p>

<p><big>See also</big></p>
<p>
* <a href="page.php?w=Soft_body_dynamics">Soft body dynamics</a><br/>
* <a href="page.php?w=Classical_mechanics">Classical mechanics</a><br/>
* <a href="page.php?w=Physics_engine">Physics engine</a><br/>
* <a href="page.php?w=Rigid_body_dynamics">Rigid body dynamics</a><br/></p><p>
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