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<a accesskey="1" href="page.php?w=Direction_(geometry)&amp;p=6">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Direction_%28geometry%29&amp;p=8">3.Next</a>
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<p>the Cartesian coordinates of the associated unit vector.</p>

<p>A direction is used to represent linear objects such as <a href="page.php?w=axis_of_rotation">axes of rotation</a> and <a href="page.php?w=normal_%28geometry%29">normal vectors</a>. A direction may be used as part of the representation of a more complicated <a href="page.php?w=rigid_body">object</a>'s <a href="page.php?w=attitude_%28geometry%29">attitude</a> or orientation in <a href="page.php?w=physical_space">physical space</a>, which may be specified by means of three angles</p><p>
<a accesskey="1" href="page.php?w=Direction_(geometry)&amp;p=6">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Direction_%28geometry%29&amp;p=8">3.Next</a>
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