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<a accesskey="1" href="page.php?w=Doom_engine&amp;p=6">1.Previous</a><br />
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<p>Doom engine: <a href="page.php?w=room-over-room">room-over-room</a> is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.</p>

<p><big>Basic objects</big></p>
<p>The base unit is the <a href="page.php?w=vertex_%28geometry%29">vertex</a>, which represents a single 2D point. Vertices (or "vertexes" as they are referred to internally) are then joined to form <a href="page.php?w=line_%28mathematics%29">lines</a>, known</p><p>
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