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<p>smells in the air or peculiarities of the architecture. The descriptions warrant guesses at traps, treasures, hidden passages and lurking enemies within the room. The printed room descriptions were used as a means of overcoming the limitations of the simple black-on-white graphics and limited memory for displaying text on screen. They also serve as an early form of <a href="page.php?w=Digital_rights_management">copyright protection</a>. Only the larger titles in the series feature room descriptions.</p>

<p><big>Brian Hammerhand and William Nailfoot</big></p><p>
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