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<a accesskey="1" href="page.php?w=HyperCard&amp;p=6">1.Previous</a><br />
<a accesskey="3" href="page.php?w=HyperCard&amp;p=8">3.Next</a>
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<p>database features of the HyperCard system are based on the storage of the state of all of the objects on the cards in the physical file representing the stack. The database does not exist as a separate system within the HyperCard stack; no <a href="page.php?w=database_engine">database engine</a> or similar construct exists. Instead, the state of any object in the system is considered to be live and editable at any time. From the HyperCard runtime's perspective, there is no difference between moving a text field on the card and typing into it;</p><p>
<a accesskey="1" href="page.php?w=HyperCard&amp;p=6">1.Previous</a><br />
<a accesskey="3" href="page.php?w=HyperCard&amp;p=8">3.Next</a>
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