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<p>to be sold off-world, so the strategy with this resource is somewhat different; a player may attempt to maximize production without fear of having too much supply for the demand.</p>

<p><a href="page.php?w=Image%3AM.U.L.E..png">framed</a>Each resource is required to do certain things on each turn. For instance, if a player is short on Food, there is less time to take one's turn. If a player is short on Energy, some land plots won't produce any output, while a shortage of Smithore raises the price of M.U.L.E.s and prevents the store from manufacturing</p><p>
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