<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Message passing - Page 7 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=Message_passing&amp;p=6">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Message_passing&amp;p=8">3.Next</a>
</p>
<p>rectangle, ellipse, or circle. In traditional computer programming, this would result in long IF-THEN statements testing what sort of object the shape was and calling the appropriate code. The object-oriented way to handle this is to define a class called <code>Shape</code> with subclasses such as <code>Rectangle</code> and <code>Ellipse</code> (which, in turn, have subclasses <code>Square</code> and <code>Circle</code>) and then to simply send a message to any <code>Shape</code> asking it to compute its area. Each <code>Shape</code> object will</p><p>
<a accesskey="1" href="page.php?w=Message_passing&amp;p=6">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Message_passing&amp;p=8">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
