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<p>on another racing game, <a href="page.php?w=Scud_Race">Scud Race</a>, which, while successful, did not make as much money as Daytona USA. Nagoshi felt pressure to constantly deliver racing games as he became known for the genre in the company. He developed <a href="page.php?w=SpikeOut">SpikeOut</a>, which he described as a "personal rebellion" as it was a character based action game where players could play for a long time with just one credit, though profits for arcade operators suffered. Nagoshi requested his own development division during</p><p>
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