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<p>programs being clients to services on remote computers. Here, rather than a remote database being the resource for a local app, the user's graphic display and input devices become resources made available by the local X server to both local and remotely hosted X client programs who need to share the user's graphics and input devices to communicate with the user.</p>

<p>X's network protocol is based on X command primitives. This approach allows both 2D and (through extensions like GLX) 3D operations by an X client application which might be running</p><p>
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