<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Mirror image - Page 7 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=mirror_image&amp;p=6">1.Previous</a><br />
<a accesskey="3" href="page.php?w=mirror_image&amp;p=8">3.Next</a>
</p>
<p>In general, an object and its mirror image are called <a href="page.php?w=enantiomorph">enantiomorph</a>s.</p>

<p>If a point of an object has coordinates (x, y, z) then the image of this point (as reflected by a mirror in the y, z plane) has coordinates (-x, y, z). Thus reflection is a reversal of the coordinate axis perpendicular (<a href="page.php?w=Surface_normal">normal</a>) to the mirror's surface. Although a plane mirror reverses an object only in the direction normal to the mirror surface, this turns the entire three-dimensional image</p><p>
<a accesskey="1" href="page.php?w=mirror_image&amp;p=6">1.Previous</a><br />
<a accesskey="3" href="page.php?w=mirror_image&amp;p=8">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
