<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Rendering (computer graphics) - Page 7 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=rendering_(computer_graphics)&amp;p=6">1.Previous</a><br />
<a accesskey="3" href="page.php?w=rendering_%28computer_graphics%29&amp;p=8">3.Next</a>
</p>
<p>slower pixel-by-pixel algorithms such as <a href="page.php?w=Ray_tracing_%28graphics%29">ray tracing</a> are used instead. (Ray tracing can also be used selectively during rasterized rendering to improve the realism of lighting and reflections.) A type of ray tracing called <a href="page.php?w=path_tracing">path tracing</a> is currently the most common technique for photorealistic rendering. Path tracing is also popular for generating high-quality non-photorealistic images, such as frames for 3D animated films. Both rasterization and ray tracing</p><p>
<a accesskey="1" href="page.php?w=rendering_(computer_graphics)&amp;p=6">1.Previous</a><br />
<a accesskey="3" href="page.php?w=rendering_%28computer_graphics%29&amp;p=8">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
