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<p>used to support a storyline, and a world dominated by dragons.</p>

<p>Their ideas were well received by TSR, whose marketing department felt they had enough dungeons, but not enough <a href="page.php?w=Dragon_%28Dungeons_%26_Dragons%29">dragons</a>. Hickman suggested a series of twelve modules, each featuring a different dragon. TSR employee <a href="page.php?w=Harold_Johnson_%28game_designer%29">Harold Johnson</a> suggested that Hickman should try to get additional support from other TSR staff members and, after a period of months, Hickman</p><p>
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