<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Multiplayer video game - Page 9 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=Multiplayer_video_game&amp;p=8">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Multiplayer_video_game&amp;p=10">3.Next</a>
</p>
<p>of controls.</p>

<p><big>Networked</big></p>
<p>Ken Wasserman and <a href="page.php?w=Tim_Stryker">Tim Stryker</a> identified three factors which make networked computer games appealing:</p>

<p>
# Multiple humans competing with each other instead of a computer<br/>
# <a href="page.php?w=Incomplete_information">Incomplete information</a> resulting in suspense and risk-taking<br/>
# Real-time play requiring quick reaction</p>

<p><a href="page.php?w=John_G._Kemeny">John G. Kemeny</a> wrote in 1972 that software running on the <a href="page.php?w=Dartmouth_Time-Sharing_System">Dartmouth Time-Sharing System</a></p><p>
<a accesskey="1" href="page.php?w=Multiplayer_video_game&amp;p=8">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Multiplayer_video_game&amp;p=10">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
