<?xml version="1.0" encoding='utf-8'?>
<!DOCTYPE wml PUBLIC "-//WAPFORUM//DTD WML 1.1//EN" "http://www.wapforum.org/DTD/wml_1.1.xml">
<wml>
<card id="card1" title="Skeletal animation - Page 9 - Wikipedia">
<p>
<a accesskey="1" href="page.php?w=Skeletal_animation&amp;p=8">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Skeletal_animation&amp;p=10">3.Next</a>
</p>
<p>form a palette for the skin vertex to choose from.</p>

<p><big> Benefits and drawbacks </big></p>
<p><big> Strengths </big></p>
<p>
* A bone represents a set of vertices (or some other object which represents something, such as a leg),<br/>
** The animator needs to control fewer characteristics of the model,<br/>
*** The animator can focus on the large-scale motion,<br/>
** Bones are independently movable.<br/>
* An animation can be defined by simple movements of the bones, instead of vertex by vertex (in the case of a polygonal mesh).</p>

<p><big> Weaknesses </big></p>
<p>
*</p><p>
<a accesskey="1" href="page.php?w=Skeletal_animation&amp;p=8">1.Previous</a><br />
<a accesskey="3" href="page.php?w=Skeletal_animation&amp;p=10">3.Next</a>
</p>

<do type="prev" label="Search">
        <go href="search.wml"/>
</do>

</card>
</wml>
