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<p>1977 to instant success. The desire to improve software--the "hacker ethic", as described by Levy--became a crucial factor to the emergence of modern modding culture.</p>

<p>Before the development of affordable and more accessible <a href="page.php?w=personal_computer">personal computer</a>s, the ability to mod games was restricted to where computers at the time were able to be installed, such as university campuses like MIT. With the advent of <a href="page.php?w=home_computer">home computer</a>s in the late 1970s to early 1980s, such as the</p><p>
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