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<p><b><i>Airheart</i></b> is an action game designed and programmed by <a href="page.php?w=Dan_Gorlin">Dan Gorlin</a> for the <a href="page.php?w=Apple_II">Apple II</a> and published by <a href="page.php?w=Broderbund">Broderbund</a> in 1986. It requires a 128K <a href="page.php?w=Apple_IIe">Apple IIe</a> (or later) to run, as it uses the 16-color <a href="page.php?w=Apple_IIe">double hi-res</a> graphics mode. After three years of development, the game was technically advanced at its time of release, using scaled sprites for 3D effects, but did not</p><p>
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